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On Wed, 17 Oct 2001 23:59:36 +0100, "Andy Cocker"
<big### [at] mariner9fsnetcouk> wrote:
> I was just wondering when we will get to see the results of your work
>being available for POV-Ray. I'm eager to get animating.... ;-)
I still have a lot of things to fix.
First of all, I am using regular hexahedron finite elements (cubes :))
and this makes meshing, well, a bit tricky. I want to use irregular
tetrahedrons but I have trouble developing a meshing algorithm.
Also, it turns out that forward Euler integration is very unstable. I
have to read into central differences, Adams and Runge-Kutta
integration methods and choose the one that fits best (fast enough,
and understandable by me).
I have yet to test the collision routine that I made up as it only
looks theoretically correct.
I guess the point-could shape representation that I am using now is
not very suitable for raytracing so I'll have to do some reading into
NURBS and DNURBS and/or try to dig my way though POV's mesh code, in
which case I will have to go through OpenGL and X programming, which
is a nightmare in its own right.
All this requires a lot of time to read, and access to materials which
are, for the moment, beyond my reach. I have a list of about 40 ASME
or SIGGRAPH publications I want to get my hands on. and that list
doesn't even cover the aforementioned items.
I am thinking of publishing the code. I have a CVS server running at
home but I have to talk my brother into changing the paranoid firewall
settings he's put up. Plus, the code is a mess I'm ashamed of :(
To answer your question briefly -- sadly, it won't be soon.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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